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1. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Rastigan Edited by: Rastigan on 08/11/2007 19:26:04 To be honest if the EOS cant control 100-125m3 worth of drones, there is really no reason to fly it, thats what really set the EOS apart from the other ships. It SHOUL...
- by Tral Kul - at 2007.11.08 21:46:00
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2. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Spenz I was actually using your thread as a springboard example. I apologize if you took personal offense, but even though you may have not whined about all those issues, you WERE whining about its DPS, just like every other...
- by Tral Kul - at 2007.11.07 03:58:00
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3. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Spenz "Eos is a fleet command ship dps blah blah EFT blah blah" It's a terrible fleet command ship "EFT 1k dps rabble! Its a fleet command ship" It's a terrible fleet command ship "I saw this Eos take on 20 BS and live!...
- by Tral Kul - at 2007.11.05 20:09:00
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4. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Jagdgewehr By all rights if the Eos is doing 784 by slapping on a magstab, than an Astarte would be doing more by using the exact same configuration of lows plus another magstab. Comparing to the Nighthawk is a cop-out since...
- by Tral Kul - at 2007.11.04 18:11:00
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5. Petiton "Don't nerf Myrmidons" - in Test Server Feedback [original thread]
Originally by: Jagdgewehr Originally by: Tral Kul Originally by: Entilzah Valen Edited by: Entilzah Valen on 02/11/2007 13:01:09 Who remembers 10 Heavy Drone Thoraxes? I bet half of you don't. Anyone? Hmmm? /unsigned...
- by Tral Kul - at 2007.11.04 02:43:00
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6. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Jagdgewehr There's nothing in the world that says a fleet command can't have DPS as one of its benefits, and an Astarte would do more than an Eos with equivalent fits unless you somehow screw something up horribly. 2x MAR, ...
- by Tral Kul - at 2007.11.04 02:24:00
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7. Petiton "Don't nerf Myrmidons" - in Test Server Feedback [original thread]
Originally by: Entilzah Valen Edited by: Entilzah Valen on 02/11/2007 13:01:09 Who remembers 10 Heavy Drone Thoraxes? I bet half of you don't. Anyone? Hmmm? /unsigned. Wanna rat? Get a damn battleship. I'd further bet that even...
- by Tral Kul - at 2007.11.03 01:57:00
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8. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
support and logistics Originally by: Jagdgewehr Yeah, seriously. A sane PvP fit (2x MAR, EANM, DC, explosive hardener, 10mn MWD, disruptor, web, injector, wildcard mid slot, 1-2 neutron II/5-6 ion II with faction antimatter, 5x Ogre II) d...
- by Tral Kul - at 2007.11.03 01:51:00
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9. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: OneSock Originally by: Tral Kul The thing is that people have so abused the 5 heavies thing that without some how making it not possible to field 5 heavy dps drones I don't think CCP will do this. They don't want t...
- by Tral Kul - at 2007.10.31 15:59:00
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10. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Rastigan Edited by: Rastigan on 30/10/2007 15:31:01 Edited by: Rastigan on 30/10/2007 15:30:39 This would be the proper way to balance the EOS.. Give it 7 turrets back (it currently has 6.25 equivalent guns with the...
- by Tral Kul - at 2007.10.30 15:53:00
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11. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Edited by: Tral Kul on 30/10/2007 15:04:51 Originally by: Laboratus Past failures do not justify planning to fail in future to compensate. Two wrongs don't make a right etc... Command ships are meant to fill a simple role. Provide use...
- by Tral Kul - at 2007.10.30 15:02:00
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12. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Unworldly1 [Firstly, if you're going to accuse someone of 'only hearing what they want to hear' please be sure to listen to everything they are saying too. It does not help one's argument to be called 'hypocrite.' Your conti...
- by Tral Kul - at 2007.10.30 13:48:00
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13. Eos nerf: No! - in Test Server Feedback [original thread]
Originally by: Jagdgewehr Due to its nature, it contributes to a fleet best by dealing damage. Infowarfare links are a niche field and if it's not using those and not able to do damage than you might as well fly a Vulture and park it in th...
- by Tral Kul - at 2007.10.30 03:58:00
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14. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Jagdgewehr 715 was pre-nerf. 614 is after the removal of the 2 turrets. That puts it back under the field commands, I believe. I fully understand the difference between field command and fleet command. It just happens the Eo...
- by Tral Kul - at 2007.10.30 03:45:00
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15. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Jagdgewehr It's doing more damage than other fleet commands by nature of its race's design tendencies, the design tendencies of the corporation that makes it, and in trade off for a worse tank than the others in its class a...
- by Tral Kul - at 2007.10.30 02:15:00
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16. Eos nerf: No! - in Test Server Feedback [original thread]
Originally by: Jagdgewehr I agree: It was junk data, as I said, but still an amusing note. He seemed to have little trouble at all damaging then, and was webbing them to delay their return. In the end, I can't fault the Eos for being ner...
- by Tral Kul - at 2007.10.30 02:10:00
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17. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Jagdgewehr Not entirely broken when the race's typical combat role is to get up close and personal with a variety of drones at their disposal. Every ship the Gallente field tends to be focused on that idea. Get up close and...
- by Tral Kul - at 2007.10.30 01:51:00
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18. Eos nerf: No! - in Test Server Feedback [original thread]
Originally by: Jagdgewehr I already agreed that reducing its drone bay was not entirely without reason or out of bounds. At 200-225m3 it'd have room for, at 225m3, 3 spares. Realistically, 2. 7x Ogre II, 10x Hobgoblin II or Warrior II. You...
- by Tral Kul - at 2007.10.30 01:43:00
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19. Addressed to CCP: Eos Changes - in Ships and Modules [original thread]
Originally by: Jagdgewehr It's actually not that crazy to shield tank an Eos. Not advisable since you won't be able to fit tackle gear if you do, but it's not impossible. It's up there with shield tanking a Dominix, which again falls in...
- by Tral Kul - at 2007.10.30 01:31:00
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20. Eos nerf: No! - in Test Server Feedback [original thread]
Originally by: Jagdgewehr Killing the drones isn't anywhere near as hard as you make it out to be. In fact, it should be the first damn thing you think about when you're taking on a drone-centric ship. Cutting a ship's DPS down by 50 or m...
- by Tral Kul - at 2007.10.30 00:57:00
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